Pop a string or integer and call the corresponding frame.
This means:
The frame can be identified with a name or a number. It is also possible to specify a target movie ("<sprite name>.<frame name>"? - to be tested...)
Recently, Linden Lab changed the way they create names for new avatars for Second Life. This has caused issues with SLiteChat but a simple work around can resolve this problem for you.
We updated the MO Glossary module with advanced support for anchors.
A known issue with SLiteChat is that avatars are "Ruthed" when displayed in Viewer 2.
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